![]() ![]() There's a lot of good things hidden throughout but there is also a lot of bad.īad: The levels are too open to accommodate for the possibility of co-OP, almost all enemies just being reskins or straight reuses of previous entries means they don't use that extra space well, and the story wasn't handled well with weirdly obvious twist for such an off the wall franchise and a pointless love triangle. Robert Norton is a useless character and they didn’t need Ellie having a relationship with someone else. Also, I don’t care for the love triangle subplot. I’ve had moments where I’d wait for it to save, and then I’d be somewhere else when I’d next boot up the game. Now I don’t find the game perfect by any means. You’re using resources from 200 years prior, so it stands to reason that it might seem more obsolete compared to Power Nodes. And as far as weapons crafting goes, I think it makes sense given the setting of the game. ![]() Much more convenient for preserving inventory space. ![]() Now, I actually like how they made universal ammo. And IIRC, Ration Seals only serve one purpose: to buy resource packs. I only ever got the resource packs, which you can buy with the in-game Ration Seals. I don’t think there were an unnecessary amount of microtransactions, and none of them were close to necessary to beat the game. I’m pretty tolerant of people disliking DS3 for various reasons, but I respectfully have to disagree with you here. ![]()
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